An afternoon conference discussing the opportunities presented by the concept ofdigital public space, where anyone, anywhere, anytime on any device will be able to access, explore and create with digitised cultural content.
Welcome & Opening Words
Professor Jeremy Myerson, Royal College of Art
Information Policy Framework As Context For Building A ‘Creative Exchange’: Public And Private Dimensions
Liam Maxwell, Government Deputy Chief Information Officer
Designing ‘Digital Public Space’ – A Broadcast Perspective
Bill Thompson, BBC Archives
Telling Stories and Playing Games
Matt Watkins, Mudlark
“The past is a foreign country: they do things differently there”
Professor Richard Harper, Microsoft
|3.20pm||Questions & Discussion, chaired by Professor Jeremy Myerson
Digital Public Space: A New Renaissance
Professor Neville Brody, Royal College of Art
Games People Play
Dr Jo Twist, CEO UK Interactive Entertainment
|4.35pm||Questions & Discussion, chaired by Professor Jeremy Myerson
Hacking the Public Sphere: from Online Sharing to Cognitive Commons
Clément Renaud, Co-Founder ‘Sharism’ Research Centre
|5.15pm||Response: Looking to the FutureMike Ryan, Manchester Digital
|5.30pm||Final Panel: All Speakers
Professor Rachel Cooper, Lancaster Univeristy
|6.45pm||FutureEverthing Launch Event
A leading UK journalist, broadcaster and critical commentator on technological trends and social innovation. He works for the BBC on the digital public space initiative and has been a lead developer of initiatives such as ‘The Space’ the current BBC/ACE collaboration which will bring exciting artist-led content to street and screens during the Olympic summer.
Dr Jo Twist
is CEO of UKIE, the association for UK Interactive Entertainment the sole trade body for the UK’s videogames and wider interactive entertainment industry. She was appointed in early 2012 having been an editor at Channel 4 and brings a wealth of experience in youth, educational and cross-platform content development as well as a passion for games.
Professor Neville Brody
Designer and art director (researchstudios, Fuse) and recognised as one of the world’s most influential graphic designers.He is also Professor and Dean of the School of Communications at the Royal College of Art. During 2012-13 he will introduce new MA courses at the RCA in experience design and games design as well as being a co-investigator in the CX Hub.
Professor Richard Harper
is Principal Researcher at Microsoft Research in Cambridge and co-manages the Socio-Digital Systems group. He became a Fellow of the IET in 2010. Trained as a sociologist and with a strong passion for ordinary language philosophy, he has published over 130 papers. His 10th book, Texture: Human expression in the age of communications overload (MIT Press) was awarded the Society of Internet Researcher’s ‘Book of the Year (2011).
Hack Writer & Researcher & Managing director at Sharism Lab. Working between Europe and China, Clément Renaud investigates how online social practices are shaping a forthcoming economy of sharing. He has co-founded an independent research center named Sharism Lab with a community of Chinese bloggers and hackers. He writes code, articles, courses and research papers about data visualization, social network analysis, education for journalists and urban culture.
is Creative Director of Mudlark, a creative media company working across platforms, online, offline, real world, virtual world, imaginary worlds and simulations. Matt is an artist, developer and designer who has been responsible for the visual and technical design of a wide range of interactive work ranging from web and mobile based projects to games, live video streaming, robotics and sensor driven interfaces in galleries as well as locative and pervasive games played live in the street.
is a successful entrepreneur, digital futurist and Secretary of Manchester Digital. A born disruptor, he eats lives and breathes future thinking and has helped many large organisations on their future strategy. A technology evangelist he has been immersed for 14 years in pure digital technology and predicted the disruption to newspapers (Craiglist, Ebay). the music and film industry (Apple, Youtube) telephony (Skype) ahead of each one.